8.2 Related Work

general-sum game์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์ด๋ก ๊ณผ ์ง„ํ™” ์—ฐ๊ตฌ์—์„œ ๋งŽ์ด ์ด๋ฃจ์–ด์กŒ์Šต๋‹ˆ๋‹ค. ๋งŽ์€ ๋…ผ๋ฌธ์—์„œ IPD๋ฅผ ํ•ด๊ฒฐํ–ˆ๋Š”๋ฐ, ํŠนํžˆ Axelrod์˜ ์—ฐ๊ตฌ์— ์ฃผ๋ชฉํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” tit-for-tat์˜ ๋Œ€์ค‘ํ™”๋ฅผ ์ด๋Œ์—ˆ๋Š”๋ฐ, ์ด๋Š” ํšจ๊ณผ์ ์ด๋ฉด์„œ๋„ ๊ฐ„๋‹จํ•œ ์ „๋žต์œผ๋กœ agent๊ฐ€ ์ฒ˜์Œ์—” ํ˜‘๋ ฅ์ ์œผ๋กœ ํ–‰๋™ํ•˜๊ณ , ์ดํ›„์—๋Š” opponent์˜ ์ตœ๊ทผ ํ–‰๋™์„ ๋”ฐ๋ผํ•˜๋Š” ์ „๋žต์ž…๋‹ˆ๋‹ค.

๋งŽ์€ MARL ์—ฐ๊ตฌ๋Š” agent ์Šค์Šค๋กœ ํ•™์Šตํ•ด ์ˆ˜๋ ดํ•˜๊ณ , ์ˆœ์ฐจ์ ์ธ general sum game์—์„œ ํ•ฉ๋ฆฌ์„ฑ์„ ์–ป๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋ฅผ ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฐ ์—ฐ๊ตฌ์—๋Š” WoLF algorithm, joint-action-learner(JAL)๊ณผ AWESOME์ด ์žˆ์Šต๋‹ˆ๋‹ค. LOLA์™€๋Š” ๋‹ค๋ฅด๊ฒŒ ์ด๋Ÿฐ algorithms์€ ์ฃผ์–ด์ง„ ์ œ์•ฝ์กฐ๊ฑด๋“ค์— ๋Œ€ํ•ด ์ˆ˜๋ ดํ•˜๋Š” ํ–‰๋™์„ ์ž˜ ์ดํ•ดํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด๋Ÿฐ algorithm์€ ์ „์ฒด์ ์œผ๋กœ ๋” ๋†’์€ reward์— ์ˆ˜๋ ดํ•˜๊ธฐ ์œ„ํ•ด์„œ opponent์˜ ํ•™์Šตํ•˜๋Š” ํ–‰๋™์— ๋Œ€ํ•ด ์•Œ์•„๋‚ด๋Š” ๋Šฅ๋ ฅ์ด ์—†์Šต๋‹ˆ๋‹ค. WoLF๋Š” agent๊ฐ€ ์ด๊ธฐ๊ณ  ์ง€๋Š” ๊ฒƒ์— learning rate๋ฅผ ๋‹ค๋ฅด๊ฒŒ ํ•˜์—ฌ ํ•™์Šต์„ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. AWESOME์€ iterated game์˜ ์ผ๋ถ€๋ถ„์ธ ํ•œ๋ฒˆ์— ๋๋‚˜๋Š” game์— ๋Œ€ํ•ด ๋ฐฐ์šฐ๊ธฐ ์œ„ํ•˜๋Š” ๊ฒƒ์— ๋ชฉํ‘œ๋ฅผ ๋‘ก๋‹ˆ๋‹ค. general-sum์ƒํ™ฉ์—์„œ JAL์˜ dynamics๋ฅผ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•œ ์—ฐ๊ตฌ๋“ค๋กœ Uther์˜ zero-sum ์ƒํ™ฉ์—์„œ์˜ ์—ฐ๊ตฌ์™€ Claus์˜ cooperative ์ƒํ™ฉ์—์„œ์˜ ์—ฐ๊ตฌ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. Sandholm์€ IPD์—์„œ ๋‹ค์–‘ํ•œ exploration์ „๋žต์„ ๊ฐ€์ง€๊ณ  function approximator๋ฅผ ๊ฐ€์ง„ IQL์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜์˜€์Šต๋‹ˆ๋‹ค. Wunder์™€ Zinkevich๋Š” iterated game์—์„œ dynamics์˜ ์ˆ˜๋ ด๊ณผ ํ•™์Šต์˜ ํ‰ํ˜•์ƒํƒœ์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ–ˆ์œผ๋‚˜ LOLA์™€ ๋‹ค๋ฅด๊ฒŒ ํ•™์Šตํ•˜๋Š” ์ „๋žต์— ๋Œ€ํ•ด ์ œ์‹œํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

Littman์€ ๊ฐ opponent๋ฅผ fully cooperative ํ˜น์€ fully adversarialํ•˜๊ฒŒ ๊ฐ€์ •ํ•˜๊ณ  ํ•ด๊ฒฐํ•˜์˜€๋Š”๋ฐ, LOLA๋Š” ์ด๋ฅผ ๋‹จ์ง€ general-sum game์ž„๋งŒ์„ ๊ณ ๋ คํ•ด์„œ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Chakraborty๋Š” policy๋ฅผ ์—ฌ๋Ÿฌ๊ฐœ ๋‘๊ณ  ์ตœ์ ์˜ ๋ฐ˜์‘์— ๋Œ€ํ•ด ๋ฐฐ์šฐ๋Š”๋ฐ LOLA๋Š” ํ•˜๋‚˜์˜ policy๋กœ ํ•ด๊ฒฐํ•˜์˜€์Šต๋‹ˆ๋‹ค.

Brafman์˜ ์—ฐ๊ตฌ์—์„  efficient learning equilibrium(ELE)๋ผ๋Š” ๊ฐœ๋…์„ ์†Œ๊ฐœํ•˜๋Š”๋ฐ, ์ด algorithm์—์„œ๋Š” ๋ชจ๋“  ๋‚ด์‰ฌ๊ท ํ˜•์ด ๊ณ„์‚ฐ๋˜์–ด์•ผํ•ฉ๋‹ˆ๋‹ค. LOLA์—์„œ๋Š” ๊ทธ๋Ÿฐ ๊ฐ€์ •์ด ํ•„์š”ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

DMARL์—์„  ์ฃผ๋กœ fully cooperative๋‚˜ zero-sum ํ™˜๊ฒฝ๊ณผ(์ด๋“ค์˜ reward๋Š” ์ธก์ •ํ•˜๊ธฐ ์‰ฌ์šดํŽธ) communication์ด ํ•„์š”ํ•œ ์ƒํ™ฉ์— ๋Œ€ํ•ด ๋งŽ์€ ์—ฐ๊ตฌ๊ฐ€ ์ด๋ฃจ์–ด์กŒ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ Leibo์˜ ์—ฐ๊ตฌ๋Š” partially observable, general sum ์ƒํ™ฉ์—์„œ naive learning์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜์˜€๊ณ , Lowe๋„ general sum ์ƒํ™ฉ์— ๋Œ€ํ•œ centralized actor-critic architecture๋ฅผ ์ œ์•ˆํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์ด ๋‘ ์—ฐ๊ตฌ์—์„œ๋Š” ๋‹ค๋ฅธ agent์˜ ํ•™์Šต ํ–‰๋™์— ๋Œ€ํ•œ ์ถ”๋ก ์„ ํ•  ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์ง€ ๋ชปํ–ˆ์Šต๋‹ˆ๋‹ค. Lanctot์€ NFSP๊ฐ™์€ game-theoretic best-response-style algorithm์˜ ์•„์ด๋””์–ด๋ฅผ ์ผ๋ฐ˜ํ™”ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์ฃผ์–ด์ง„ opponent์˜ policies์— ๋Œ€ํ•œ set์ด ํ•„์š”ํ•˜์ง€๋งŒ LOLA๋Š” opponent์˜ ํ•™์Šต์— ๋Œ€ํ•ด ์–ด๋–ค ๊ฐ€์ •๋„ ํ•„์š”ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Lerer์˜ ์—ฐ๊ตฌ๊ฐ€ ๊ฐ€์žฅ LOLA๊ณผ ๋น„์Šทํ•œ๋ฐ, ์ด๋Š” tit-for-tat์„ DMARL๋ฅผ ํ†ตํ•ด ์ผ๋ฐ˜ํ™”ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์ด ์ €์ž๋Š” agent ๋ชจ๋‘ fully cooperative์™€ defecting ํ•˜๋Š” policy๋ฅผ ๋ฐฐ์šฐ๋ฉฐ, ์ด๋ฅผ ๋ฐ”๊ฟ”๊ฐ€๋ฉฐ ํ•™์Šตํ•ด tit-for-tat ์ „๋žต์„ ์ˆ˜๋ฆฝํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. ์ด ์—ฐ๊ตฌ์™€ ๋น„์Šทํ•˜๊ฒŒ Munoz๋„ repeated stochastic game์—์„œ competitive์™€ cooperative๋ฅผ ๋ฐ”๊ฟ”๊ฐ€๋ฉฐ egalitarian equilibrium์„ ์ฐพ๋Š” ๋‚ด์‰ฌ ๊ท ํ˜• ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ–ˆ์Šต๋‹ˆ๋‹ค. ๋น„์Šทํ•œ ์•„์ด๋””์–ด๋กœ M-Qubed์—์„œ๋Š” ์ตœ์ ์˜ ๋ฐ˜์‘, ์‹ ์ค‘ํ•œ ๋ฐ˜์‘, ๊ทธ๋ฆฌ๊ณ  optimistic learning biases์˜ ๊ท ํ˜•์„ ๋งž์ถฅ๋‹ˆ๋‹ค. ์ด๋Ÿฐ algorithm๋“ค์€ ์ƒํ˜ธ ์ž‘์šฉ์ด๋‚˜ ํ˜‘๋ ฅ์ด algorithm๋‚ด์—์„œ ๋ฐœ์ƒํ•˜์ง€ ์•Š๊ณ , heuristicํ•˜๊ฒŒ ๋ฐœ์ƒ๋˜๋Š”๋ฐ, ์ด๋Š” ์ด๋Ÿฐ algorithm๋“ค์˜ ์ผ๋ฐ˜ํ™”์— ํฐ ์ œ์•ฝ์„ ์ค๋‹ˆ๋‹ค.

opponent modeling์™€ ์—ฐ๊ด€๋œ ์—ฐ๊ตฌ๋Š” fictitious play์™€ action-sequence prediction์ด ์žˆ์Šต๋‹ˆ๋‹ค. Meanling์€ memory๋ฅผ ์ด์šฉํ•ด opponent์˜ future action์„ ์˜ˆ์ธกํ•ด policy๋ฅผ ์ฐพ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๊ฒŒ๋‹ค๊ฐ€ Hernandez-Leal์€ ์ƒ๋Œ€์˜ ์ง์ ‘์ ์œผ๋กœ ์ƒ๋Œ€์˜ distribution์— ๋Œ€ํ•ด modeling์„ ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฐ ๋ฐฉ๋ฒ•๋“ค์ด opponent์— ๋Œ€ํ•œ ์ „๋žต์„ modelingํ•˜๊ณ  ์ตœ์ ์˜ ๋ฐ˜์‘์— ๋Œ€ํ•œ policy๋ฅผ ์ฐพ๋Š”๋ฐ ์ง‘์ค‘ํ•œ ๋ฐ˜๋ฉด, opponent์˜ ํ•™์Šต์— ๋Œ€ํ•œ dynamic์„ ๋ฐฐ์šฐ๋Š”๋ฐ ๊นŒ์ง€๋Š” ํ•ด๊ฒฐํ•˜์ง€ ๋ชปํ–ˆ์Šต๋‹ˆ๋‹ค.

๋ฐ˜๋ฉด์— Zhang์˜ ์—ฐ๊ตฌ์—์„œ๋Š” one-step learning dynamics์— ๋Œ€ํ•œ policy prediction์„ ์‚ฌ์šฉํ•˜๋Š”๋ฐ, ์ด๋Š” opponent์˜ policy update๊ฐ€ ์ฃผ์–ด์ง„๋‹ค๊ณ  ๊ฐ€์ •ํ•˜๊ณ , ๊ทธ์— ๋งž๋Š” ์ตœ์ ์— ์„ ํƒ์„ ๋ฐฐ์›๋‹ˆ๋‹ค. LOLA๋Š” ์ด์™€ ๋‹ค๋ฅด๊ฒŒ ์ง์ ‘์ ์œผ๋กœ opponent์˜ policy์˜ ํ•™์Šต์„ ๋“œ๋Ÿฌ๋‚ด๊ณ , ์ž์‹ ์˜ reward๋ฅผ ์ตœ์ ํ™”ํ•  ๋•Œ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. LOLA์—์„œ ์œ ์ผํ•˜๊ฒŒ ์‚ฌ์šฉ๋œ opponent์˜ learning step์„ ๋ฏธ๋ถ„ํ•˜๋Š” ๊ฒƒ์€ ์ด๋Ÿฌํ•œ ์ƒํ˜ธ ํ˜‘๋ ฅ ํ˜น์€ tit-for-tat์˜ ๋“ฑ์žฅ์— ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” DMARL์—์„œ ์ตœ์ดˆ๋กœ ์‹œ๋„ํ•˜๋Š” ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค.

LOLA๋Š” ์ƒ๋Œ€๋ฐฉ์˜ policy update๋ฅผ ๋ฏธ๋ถ„ํ•˜์—ฌ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” Metz๊ฐ€ ์ œ์•ˆํ•œ ์•„์ด๋””์–ด์™€ ๋น„์Šทํ•˜๊ธดํ•œ๋ฐ, ์ด๋Š” GAN์„ ํ•™์Šต์‹œํ‚จ ๋ฐฉ๋ฒ•์œผ๋กœ, ์ „์ฒด์ ์ธ ํšจ๊ณผ๋Š” ๋น„์Šทํ•ฉ๋‹ˆ๋‹ค. opponent์˜ ํ•™์Šต ํ”„๋กœ์„ธ์Šค๋ฅผ ๋ฏธ๋ถ„ํ•˜๋Š” ๊ฒƒ์€ ์ „์ฒด์ ์ธ zero-sum game์˜ ํ•™์Šต์„ ์•ˆ์ •ํ™”ํ•ฉ๋‹ˆ๋‹ค.

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